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UX Myth #5: Dummy Data Is Enough For Wireframes

Although we as designers can always use those dummy data via some data generator for the wireframes and mockups, having accurate test data for better contextual awareness could immensely speed the process.


Gavin Chiemsombat

2021-11-04

Our little game: WhOOZOU?

As our team has grown a lot and people are working remotely, we came up with a fun way to help people recognise each other: WhOOZOU? (Who's who?)


Const Hofstetter

2021-10-24

How We Onboard Other Designers Into A New Project

Designers thrive on creativity and productivity; therefore, our mission is to help our members overcome new challenges and keep them engaged with the new project. Here's how we do it.


Gavin Chiemsombat

2021-08-27

UX Myth #4: Too Much White Space Causes Scrolling Fatigue

Your physical world is playing tricks with your mind.


Gavin Chiemsombat

2021-08-25

Designers, You Can Use UX Processes To Achieve Your Life Goals

Chase down your dream, one loyalty-free portrait image at a time


Gavin Chiemsombat

2021-08-18

3 basic things to consider when building an online service.

To make users use any online service, the service should consider the following: Perceived Usefulness, Perceived Playfulness and Compatibility.


Ben Kitpitak

2021-07-20

Agile MVP Design

The practise of prioritization of features based on customer satisfaction levels & subsequent iterations of a complete “limited” set of features should form the bedrock of all Agile Software Development Processes


Abhi Mishra

2021-07-19

UX Myth #3: Users Don't Know How To Scroll

Hear Hear, put those downward arrow buttons away, let’s talk.


Gavin Chiemsombat

2021-04-27

UX Myth #2: UX Research Is Not Always Useful

Well, that depends on your understanding of it.


Gavin Chiemsombat

2021-04-27

UX Myth #1: You Are Like Your Users

Research and testing are your best shot to prevent your project from going over budget.


Gavin Chiemsombat

2021-04-20

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